All Video Games are NOT A BAD INFLUENCE! A protest for fun

As far as types of activism go, there aren't many that I'm incredibly into. I don't disagree with what people have to say about the ideas of race, gender, equality, or ideology as far as fighting for social activism goes, it's just that I don't have the biggest interest in them myself. This may be especially relevant in that we have a rampant maniac taking control of the White House in D.C. and giving bad influences. Oh and Donald Trump. No, I rather have greater love for interactive media that everyone can enjoy, and for people to explore a new virtual reality.

Just like the concept of Ready Player One, it's a story of control, and the characters join up together to fight against the oppression, and free their virtual reality world called "The Oasis." Except instead of fighting for a virtual world that doesn't exist, I'm instead wanting to fight for something more relevant, and controversial. Violence.

Violence not just in video games, but in entertainment as a media, has been under constant fire over 20 years as a means of what people believe to cause rampant violence in America. From massive school shootings, to rampant killings in bars, violence in the media is sadly inevitable. Video games however get the most attention for causing it, with more infrequent results. Many specialists believe that children playing games from the ages of 12 - 17 has grown up to 97% in the United States, with 85% of games on the market containing some sort of violence. Now it it true that there are hundreds of games released every year that contain graphic material not suitable for anyone under 17, especially games that cost up to $60 to purchase. The most common game with frequent violence is Call of Duty (Activision), a yearly franchise that focuses on shooting digital enemies in first person. While Call of Duty is the most common game, Grand Theft Auto (Rockstar) takes it one step further. The more people talk about video games as "Kill Simulators" is honestly cringingly pointless in my opinion, as criticizing games, won't stop them from selling millions of copies within the first few days they come out.

To me, I don't want to come off as someone who believes all video games should be child friendly, as that wouldn't actually solve the problem. What I believe is that children, and adults should play video games, but only be regulated on their interests. For there is way more variety in video games these days than just pointing a digital weapon at someone, then killing them. In this day, we have puzzle games, adventure games, racing games, even colorful platformers to choose from.

Personally I want to fight for the right to play video games from any media, and for anyone (Children included) to have a choice on what to play. I'm not saying let children play "M" rated games, but let them have the experiences of going into a new virtual world, become invested in its characters, and stories, and learn about what it's like to mature into subjects greater than you can think of. I want to fight for people who want to play video games, or watch any sort of media without being tethered into any sort of controversy that leads to more people talking against them. I especially want to fight for children to play the right video games at the right age. Not saying they should only play games rated "E" for everyone, but rather to focus on games that can help their brains grow. To make them think, not just make them do. There is a difference between a game rated "E" for everyone and a game rated "M" for mature. That's what my parents taught me and my brother.

Sources: https://www.cnn.com/2016/07/25/health/video-games-and-violence/index.html
https://www.nbcnews.com/news/us-news/here-s-what-we-know-about-links-between-video-games-n852776

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